Richard Fortman was a mathematician who developed the first computer program to play checkers in 1956, known as Basic Checkers. The program used a minimax algorithm for searching all possible moves to determine the best move to make. Basic Checkers was one of the earliest examples of artificial intelligence and helped pave the way for further developments in the field. Fortman's work on Basic Checkers also contributed to the development of other game-playing algorithms and strategies. Overall, Basic Checkers represented a major step forward in the field of computer science and helped to demonstrate the potential of machine learning and artificial intelligence.
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